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Jv-Ode physics wrapper for Blitz3d 

This is the jv-ode physics wrapper  for Blitz3d, the 3d game making software that is now open source. This wrapper adds physics capabilites including rigidbody physics and ragdoll physics. It comes with a modified jv-ode dll and examples. Blitz3d is needed to use this package.

Download jv-ode

Jv-ode dll only.

Newton Physics Wrapper For Blitz3d

This is the Newton Physics wrapper / library for Blitz3d and it contains many examples including vehicle on terrain mesh. It too supports Rigid-body physics and collisions and is based on the Newton Dynamics Physics engine. Blitz3d is needed to run the examples.

Download Newton

Blitz3D World Editor 2

This is a World Editor for Blitz3d. It can be used to create worlds and levels for games made using the Blitz3D game engine. The editor generates .bb code files at compile with positions of all the objects saved in the level. It also creates  a separate .bb file for each object so editing is easy. This is version 2 of the Blitz3d world editor and it includes physics elements to be used with the Newton Physics wrapper, so the Newton Physics Wrapper is required to use the physics elements in the editor.

Download World Editor

Newton Vehicle examples

Here are vehicle examples using Blitz3D and the Newton Physics wrapper. The examples include car, airplane and helicopter physics.

Download Newton vehicles

Unity 4.6.0 Standard Assets

Here you can download the Standard Assets for Unity 4.6.0 and above for Unity 4.x.x series.  These are the same standard assets found in Unity 5

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